/*!
 * @file gfxDebug.hh
 * @brief Funkcje pomagające w diagnostyce
 */

#ifndef __ENGINE_GFX_GFXDEBUG_HH
#define __ENGINE_GFX_GFXDEBUG_HH

#include "engine/pawirr.hh"

class gfxDebug{
public:
	gfxDebug();

	void render3d();
	void render2d();
private:
	int *isAxisVisible;
	GLuint GLList_Axis;

	unsigned long int FPSTestBegin;
	int FPSResult;
	int FPSCounter;
	int *isFPSVisible;
};

#else
class gfxDebug;
#endif
